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EasyAffecta: a framework based on Affective Computing to adapt serious games for...
EasyAffecta: a framework based on Affective Computing to adapt serious games for...
Automatic adaptation of serious games from emotions and personality traits
Optimization of the SeisComP software for automatic detection and location of regional...
Extração automática de conhecimento por múltiplos indutores
Automatic multi-video summarization based on human strategies
Automatic characterization of academic groups using bibliometrics and social networks...
Automatic characterization of academic groups using bibliometrics and social networks...
Sentence simplification with emphasis on split-and-rephrase method
A contribution to modeling and automatic generation of educational content
Resultados: Listando 10 de 100 en la página 4 de 10