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Results: Displaying 10 of 100 on page 8 of 10
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EasyAffecta: a framework based on Affective Computing to adapt serious games for...
EasyAffecta: a framework based on Affective Computing to adapt serious games for...
Automatic adaptation of serious games from emotions and personality traits
Multicriteria methods analysis and game theory applied to the choosing of regulatory...
Evolutionary games of indirect reciprocity by optional interactions
Grand Theft Auto: "BECOME A CITIZEN OF LOS SANTOS": a study on electronic games,...
Effects of Kinect Adventures games compared to conventional physical therapy on postural...
Surfices and composition games: thoughts on pattern, matter and painting
The poem at middle school in Brazil: playful learning material, reading and text...
Results: Displaying 10 of 100 on page 8 of 10