Isotani, Seiji
Results: Displaying 10 of 20 on page 1 of 2
Name
Title
Area
Document
Colleges
Year
Personalized gamification oriented by user player types
Gamification design in computer-supported collaborative learning: towards an approach...
Gamification of collaborative learning scenarios: an ontological engineering approach...
Day2day: designing of a tool to assist caregivers in daily records and information...
A supportive approach to quality assessment of Semantic Web-based educational sy...
Impact of using infographics as learning materials and their correlation with satisfaction,...
Characterization of students in online learning environments: extending the use of...
Gamification of Virtual Learning Environments: A Narrative and User Experience A...
The use of gamification in virtual learning environment to reduce the problem of...
Infrastructure model for publishing quality linked open government data
Results: Displaying 10 of 20 on page 1 of 2