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Master's Dissertation
DOI
10.11606/D.3.2017.tde-03032017-080230
Document
Author
Full name
Pedro Matsumura Kayatt
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2016
Supervisor
Committee
Nakamura, Ricardo (President)
Brandão, André Luiz
Silva, Flavio Soares Correa da
Title in Portuguese
UBIQUOS - arcabouço multiplataforma para jogos colaborativos utilizando interface distribuída de usuário.
Keywords in Portuguese
Desenvolvimento de softwares
Frameworks
Interface homem-computador
Jogos de computador
Abstract in Portuguese
O aumento no número de dispositivos móveis de alto desempenho e a disponibilidade de conexões sem fio permitiram o desenvolvimento de interfaces que são compartilhadas entre diversos dispositivos; tais interfaces são chamadas de Interfaces Distribuídas de Usuários. Esta pesquisa foca no desenvolvimento de um arcabouço que visa simplificar o desenvolvimento de jogos digitais que utilizem interfaces distribuídas, assim como analisar o atual estado da arte de outras tecnologias e arcabouços. É proposto um estudo de aceitação, utilizando parâmetros quantitativos e qualitativos, afim de comprovar as características necessárias para uma experiência fluída para o usuário. Tal tarefa é analisada através da criação de um jogo protótipo onde diversos jogadores podem jogar juntos e compartilhar informações entre diversos dispositivos.
Title in English
UBIQUOS - multi-platform framework for collaborative games with distributed interface.
Keywords in English
Asymmetric gameplay
Collaborative games
Digital games
Distributed user interfaces
Frameworks
User experience
Abstract in English
The increasing number of high-end mobile devices and increased connection availability have allowed on the development of interfaces that can be shared between multiple devices; such interfaces are called Distributed User Interfaces. This research aims the development of a framework to simplify the development of games using distributed interfaces, as well as to assay the current state-of-art of technologies and frameworks. We propose a study of the acceptance, using both qualitative and quantitative parameters, in order to verify compliance with the necessary characteristics for a fluid user experience. This is accomplished through the creation of a prototype game in which several players can play together and share information through many devices.
 
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Publishing Date
2017-03-07
 
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