• JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
 
  Bookmark and Share
 
 
Master's Dissertation
DOI
https://doi.org/10.11606/D.45.2006.tde-19062012-163305
Document
Author
Full name
Daniel de Angelis Cordeiro
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2006
Supervisor
Committee
Lejbman, Alfredo Goldman Vel (President)
Cerqueira, Renato Fontoura de Gusmão
Gubitoso, Marco Dimas
Title in Portuguese
Estudo de escalabilidade de servidores baseados em eventos em sitemas multiprocessados: um estudo de caso completo"
Keywords in Portuguese
computação paralela
escalabilidade
jogos de computadores
programação baseada em eventos
QuakeWorld
Abstract in Portuguese
O crescimento explosivo no número de usuários de Internet levou arquitetos de software a reavaliarem questões relacionadas à escalabilidade de serviços que são disponibilizados em larga escala. Projetar arquiteturas de software que não apresentem degradação no desempenho com o aumento no número de acessos concorrentes ainda é um desafio. Neste trabalho, investigamos o impacto do sistema operacional em questões relacionadas ao desempenho, paralelização e escalabilidade de jogos interativos multi-usuários. Em particular, estudamos e estendemos o jogo interativo, multi-usuário, QuakeWorld, disponibilizado publicamente pela id Software sob a licença GPL. Criamos um modelo de paralelismo para a simulação distribuída realizada pelo jogo e o implementamos no servidor do QuakeWorld com adaptações que permitem que o sistema operacional gerencie de forma adequada a execução da carga de trabalho gerada.
Title in English
Scalability study of event-driven servers in multi-processed systems: a complete case study
Keywords in English
computer games
event-driven programming
parallel computing
QuakeWorld
scalability
Abstract in English
The explosive growth in the number of Internet users made software architects reevaluate issues related to the scalability of services deployed on a large scale. It is still challenging to design software architectures that do not experience performance degradation when the concurrent access increases. In this work, we investigate the impact of the operating system in issues related to performance, parallelization, and scalability of interactive multiplayer games. Particularly, we study and extend the interactive, multiplayer game QuakeWorld, made publicly available by id Software under GPL license. We have created a new parallelization model for Quake's distributed simulation and implemented that model in QuakeWorld server with adaptations that allows the operating system to manage the execution of the generated workload in a more convenient way.
 
WARNING - Viewing this document is conditioned on your acceptance of the following terms of use:
This document is only for private use for research and teaching activities. Reproduction for commercial use is forbidden. This rights cover the whole data about this document as well as its contents. Any uses or copies of this document in whole or in part must include the author's name.
Publishing Date
2012-07-03
 
WARNING: The material described below relates to works resulting from this thesis or dissertation. The contents of these works are the author's responsibility.
  • CORDEIRO, Daniel, DA SILVA, Dilma, and GOLDMAN, Alfredo. Load Balancing on an Interactive Multiplayer Game Server [doi:10.1007/978-3-540-74466-5_21]. In Lecture Notes in Computer Science [online], Rennes, France, 2007. Berlin : Springer, 2007. vol. 4641, p. 184-194.
All rights of the thesis/dissertation are from the authors
CeTI-SC/STI
Digital Library of Theses and Dissertations of USP. Copyright © 2001-2024. All rights reserved.